Ghostrunner, when played normally, is already an incredibly fast game. So what does it look like when being played as fast as humanly possible? Ride along with Radoslaw Ratusznik (Game Director), Marcin Kluzek (Lead Level Designer), and Lukasz Wabik (Gameplay & Level Designer) as they watch their game get finished incredibly fast by speedrunner Blaidan.
Check out more from speedrunner Blaidan here:
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